Gray Zone Warfare shows off new trailer and details the future Sure, not every piece of dialogue is going to change something, but it’s a fun narrative and has a lot of depth to it. The Outer Worlds works so well because of its great story, but also because of the narrative choice behind it. After their recent smaller release from a tiny team led by Josh Sawyer in Pentiment ( our review here), they are clearly one of Xbox’s best acquisitions. Obsidian Entertainment is a master of building intricate stories, with amazing work on games like Fallout New Vegas and Star Wars Knights of the Old Republic II. I think Outer Worlds is a fantastic game, and there are plenty of reasons why. You can check out the full review here, but know that we are on different pages as far as the content goes. Our own Brian Lawver wasn’t as high on The Outer Worlds as I am now, so this is a similar situation as we were in with Days Gone (even down to the verbiage). Obsidian’s expertise with the genre makes The Outer Worlds a competent RPG, if not an especially interesting one. Despite some great writing, the game doesn’t have much to say about the corporate dystopia it establishes, ultimately playing it too safe to justify the premise. It doesn’t take any big risks, but that also keeps it from falling on its face. If you don’t remember the words we had for the original release, let me drop them right here.įor better or worse, The Outer Worlds is a perfectly middle-of-the-road open-world RPG. With the release of an upgraded version for current gen consoles and PC, however, The Outer Worlds is back to the top of my list. After playing it for only a little while, it made its way beneath the crushing weight of my backlog. I for one love these kinds of games, so when The Outer Worlds arrived on the scene (made by the team behind the amazing and underrated Fallout New Vegas), I was more than ready to try it. There are standouts, like Fallout 3 or Skyrim, but we haven’t had that renaissance in the genre one might hope. Quirky western RPGs aren’t necessarily a dime a dozen.
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